Steam Deck Life
steam deck client update

Steam Deck Update: October 5th, 2022 – Steam OS 3.3.2

Here’s what’s in the latest Steam Deck update on October 5th, 2022.

Valve just shipped SteamOS 3.3.2 and an updated Steam Client.

Docked Mode

  • Added external display output resolution and refresh rate selection UI in Display Settings
  • Automatically avoid problematic resolutions like 4096×2160 or 30Hz modes on external displays
  • Improved external display hot-plug detection
  • Fixed in-game camera control issues when using a physical mouse
  • Fixed aspect ratio and resolution not properly switching in the Steam UI after reconnecting an external monitor
  • Fixed an issue where frames could drop on external displays at lower refresh rates

General

      • Fixed a crash in Red Dead Redemption 2
      • Improved frame pacing when compositing (such as when FSR is enabled)
      • Improved touch / de-touch detection speeds
      • Modified USB descriptors to support controller navigation in EFI menu at boot
      • Fixed controller firmware update applying on every boot
      • Fixed a scenario where an SD Card format operation could fail
      • Fixed an issue where small touches would be ignored on edges of some trackpads
      • Fixed unsolicited random haptic events
      • Fixed boot tone volume to be equalized across models
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    Steam Client
  • General
    • Performance improvements when rendering the homescreen
    • Chat textboxes are now auto-focused when opening the chat tab
    • Fixed some cases where cloud sync would be attempted while offline
    • Fixed issue with startup haptics

     

  • Docked Mode
    • Added a toggle allowing Steam Deck to automatically control the display resolution for external displays. When toggled on, Steam Deck will automatically adjust the resolution for best performance on higher resolution displays.
    • Steam Deck now keeps track of refresh rate and FPS limit settings independently for internal and external displays
    • Disabled refresh rate switching via the quick access menu for external displays by default. Alternative refresh rates are still accessible via the resolution dropdown in Settings->Display.
    • Added a toggle to developer settings to re-enable refresh rate switching in the quick access menu for external displays. (Please note that the Steam Deck’s built-in display was validated to support the full range of refresh rates available in the slider, but for arbitrary external displays we can’t provide a guarantee that the resolution + refresh rate combination will be functional. This can lead to a scenario where the external display doesn’t display an image, so there isn’t an easy way to undo the change. Here be dragons, we don’t recommend turning this setting on.)

     

  • Steam Input

     

    • Controller configurations now automatically switch to be per-device when multiple of the same controller are connected at once
    • Virtual menu previews in the Configurator now highlight the appropriate button when navigating to its associated command in the command list
    • Reduced occurrence of double-activations on Soft Press on Touch Pads and Sticks.
    • Fixed scaling of the virtual hotbar menu preview in the Configurator
    • Fixed an issue where “Disabled” would be listed multiple times the dropdown options for modes
    • Fix an issue where booting into offline mode in desktop would result in unresponsive controller inputs until the “stay offline” dialog was clicked.
    • Fix an issue with setting command settings inside a modeshift
    • Fixed a bug where switching the active controller in the configurator could lose unsaved changes
    • Fixed a crash with editing the mode settings for an input (e.g. joystick)
    • Fixed a crash when setting a trigger input to “Disabled” in an action set layer
    • Fixed a crash when loading some Steam Input configs.

     

  • Steam Input: FlickStick

     

    • Reduced update rate from 240hz to 120hz to reduce instances of maxed out mouse movement between game frames
    • Added a “Slap Back” check so that the stick does not accidentally invoke an opposite-side turn when snapping home aggressively
    • Any remaining Snap Angle is doled as the stick returns to zero. This further reduces “mouse movement spikes”
    • Tweaked Inner Radius Default to be lower
    • Fixed Dampening Value not being used with the correct ranges

     

  • Custom boot videos

     

    • Steam Deck will now look for a custom boot video and/or a suspend animation in ~/.steam/root/config/uioverrides/movies/
    • Please note that you’ll need to create this folder first
    • You’ll need webm file format, no need to truncate the video, no need to mess with css
    • Play custom boot animations in full screen

     

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